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Hey everybody! I know it’s been a while since I posted a new custom. Been busy working on them! Anyway, today I bring you a new Venom custom. I took the new Marvel Select Venom figure and modded the heck out of it. Fully repainted, with clean, crisp detailing, and updated articulation. Before, he wasn’t very posable. Now, he’s super posable, thanks to my dremel, and some splicing I did with another Venom action figure.
Venom here is also currently on eBay. If you’re interested, you can bid on it, or if you know someone who might be, pass the link along!
Click here, or on the photo below to view the full photo set and description for my new Venom custom.
The recent Marvel Select Venom figure seems very popular amongst collectors, but I just couldn’t help but look at it and see room for improvement, so that’s what I did. Before, the Venom figure couldn’t move very much. Almost no ab crunch, very limited head movement, not to mention single knee joints and absolutely no rocker ankles. It was sad, really. So I heated him up and popped him apart. Thankfully, Venom is almost completely soft plastic, so he pops apart pretty easily. I took my dremel and shaved some plastic away around the ball joint in his neck and in his torso, allowing for a much wider range of motion.
Then, I spliced the lower legs (from the knee down) of a Spider-Man Classics Venom (the one with the rubbery head) onto the new figure. It required some work though. Since the Venom figure only had single knees to begin with, that meant his knee was sculpted onto the upper leg, so I had to shave that down, and in fact cut maybe 1/4″ from the lower part of his upper leg, sand it down to prep it, and drill new joint pin holes, and then attach the new lower legs. Then I sculpted over those joint pins to recreate the texture of the figure to blend everything in. I also sanded down the calves of the SMC Venom an resculpted them. I never did like those Rob Liefeld-like giant calves the figure had before, so I toned them down and blended it by sculpting the same texture into it as the rest of the leg. And by cutting a bit from his legs, it shortened him just a bit, making him more in scale with Marvel Legends, while still being in scale with Marvel Select if one prefers. So that technique is definitely not for the novice.
Next, I repainted everything. Head to toe. I couldn’t stand the weird, very inconsistent blue dry brushing the figure had before. Not to mention all the detailing was messed up. I just couldn’t let it go by. So everything was repainted. I cleaned up the Venom insignias, and all the detailing on the eyes, teeth, and gums of all the heads (including all the extra heads on the “Madness backpack”). The tongues of two of the Venom heads have been painted over in a glossy clear coat to give them a slimy, salivating look. Every alternate attachment was repainted as well, to give a uniform look. I also took the hands from that Spider-Man Classics Venom and modded them to fit into the arms of this new Venom, to give this figure yet another set of alternate hands, ones that have hinged wrists and individually hinged fingers. So it took a bit of doing, but now with the added articulation, Venom is ready to take on Spider-Man in pretty much any of the looks he’s had throughout the comics!
Hey there. This week’s new customs are both Marvel based. One of them is a more obscure character by the name of Shroud, while the other is decidedly less obscure, Flash Thompson Venom. These were both a lot of fun to do. I took some artistic liberties with Shroud, such as using the very stylized Spawn cape and the textured Black Panther body. Venom required a ton of sculpting and fodder pieces to complete, but I’m happy with both results. Just click on the photos below to visit their corresponding pages so you can view the complete photo sets and the descriptions. Thanks for looking!