Deathstroke is one of my favorite comic book characters ever, and I absolutely love his design in the Arkham Origins video game. I was excited when Mattel said they were making a figure of his appearance in the game, and I think the figure looks great. Unfortunately, that’s about all it does. While it has quite a bit of articulation, most of it is useless due to pointlessly being hindered by the figure’s sculpt. So I shaved some plastic from around the elbows and knees and doubled their range of motion. I also sliced the legs at the thighs and added thigh rotators, and even completely reworked the feet into actual, functional rocker ankles to help with stability and natural posing. Then I gave the figure a very specific silver dry brushing to make his armor look used and worn to match the game. I also took a DCUC Slade Wilson head cast and fully painted it, trying to make it look realistic as possible. I even gave him a big scar on his face to match the video game. So now Deathstroke has two alternate heads, and a full range of poseability. He’s now ready to fulfill the contract on Batman’s head and claim his prize!